Showing posts with label Vision. Show all posts
Showing posts with label Vision. Show all posts

OMG!!! Where did he go??? (Fog Updates)

Hello my lovely readers, I'm back from my busy schedule. Thanks for sticking with me and your wonderful support for the blog. You all must've already read about the release of 6.59d in 1-2 days at icefrog's blog... so, that means 6.60 would not be released soon. Anyways, let us continue with more dotasecrets... ;)

Thanks to Robzor at Dota-Allstars for this post...

In Warcraft3, there is a global "fog update constant" of 0.4 secs. The fog in Warcraft3 updates at regular intervals of 0.4 seconds, this means that when you move somewhere you may or may not gain vision in new areas (fog) until the 0.4 second interval is reached. This has three significances....

1. Many AoE spells like QoP's Scream of Pain, Earthshaker's echo slam, etc. do not damage units in fog. An example situation would be this case mDREAMm encountered where he blinked into a group of enemies with Earthshaker and used Echo Slam instantly, however, because he had not yet gained vision of the enemies none of them were hit by it. So, the next time you blink amongst enemies to use spells, try to make sure they are visible when you cast the spell.

2. Okay, so most people think that vision is always two sided i.e. if you can see me then I can also see you. WRONG! This is one of the reasons why escaping via teleport between trees is a very common technique. See the picture below:

In the above picture, warlock uses the advantage of fog between trees to teleport out of danger. The interesting point is that, even though warlock had the vision of both the enemies, the enemies wouldn't even see how warlock escaped! See the picture below,
3. This constant also applies to reappearance of fog in an area which you leave. So when running somewhere, you generally you have a longer vision at your back than at your front.

Keep the nice ideas coming... love you all.
:)

Range of Sight

While playing DotA, many of you must have cursed yourself for letting that enemy escape with 10hp. Why? Just because that hero got out of your sight. What is this sight actually? The term Range of Sight, or Sight Range, is used to describe how far a hero will see on day/night without taking the terrain modifications into account. Allied units share vision around the map. You share sight with allied creeps, buildings/towers, heroes, summons, and illusions. Use the following information to organize team battles.

Hero Sight Range

The Sight Range of most of the heroes is 1800(day) / 800(night). There are some exceptions:
Aiushtha, Enchantress: 1800 / 1200
Rooftrellen, Treant Protector: 1800 / 1200
Gondar, Bounty Hunter: 1800 / 1000
Traxex, Drow Ranger: 1800 / 1700
Mirana Nightshade, Priestess of the Moon: 1800 / 1200
Puck, Faerie Dragon: 1800 / 1200
Leshrac the Malicious, Tormented Soul: 1800 / 900
Balanar, Night Stalker: 1200 / 1800. So you now know that balanar can see you at night even when you can't.
Meepo, Geomancer: 1800 / 1800. Ganking a nice meepo is never easy.
Alleria, Windrunner: 1800 / 1200

Skills which grant enemy hero sight

These skills "mark" an enemy unit for a period of time.

Slithereen Guard's Amplify damage
Dwarven Sniper's Assassinate
Spiritbreaker's Charge of Darkness
Alchemist's Unstable Concoction
Bounty Hunter's Track
Spectre's Haunt
Lord of Olympia's Thundergod's Wrath
Bloodseeker's Strygwyr's Thirst

Skills which give extra sight at a certain place

Summoned units
Dwarven Sniper's Scattershot
Goblin Techies's Land Mine, Stasis Trap, Remote Mines
Templar Assassin's Psionic Trap (Use at rune spots and roshan)
Treant Protector's Eyes in the Forest
Broodmother's Spin Web
Goblin Clockwerk's Rocket Flare (Used to check rune spawning)
Spectre's Spectral Dagger (Used to predict ganks)
Priestess of the Moon's Elune's Arrow
Keeper of the Light's Illuminate

Items which give extra sight

Bloodstone if charged, gives sight of the place where the owner of the item died.
Sentry Ward: 200/ 200. (700/ 700 True Sight range)
Observer Ward: 1600/ 1600.
Animal Courier / Flying Courier.
Shiva's Guard: The projectiles have 800/600 vision.