The New Undying

Dirge - The Undying
With 3 new skills, Dirge is like a mystery and a lot of things need to be clarified. So, here's an exhaustive description of his skills:

Dirge saps away the strength of enemy heroes (4 Strength) and retains it for a period of time.
Duration: 21/24/27/30 secs.
Cooldown: 11 secs.
Mana Cost: 70/90/110/130
Casting Range: 625
Area of Effect (AoE): 300
Damage: 30/60/90/120.

- The effect from Decay is stackable, both on Undying and the affected enemies.
- Decay deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
- The Strength loss happens first, so Decay effectively makes the target lose 76 HP + 30*DecayLevel
- Decay cannot set a hero's Strength to lower than 1.

Soul Rip
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
Cooldown: 25/20/15/10 secs.
Mana Cost: 50/75/100/125
Casting Range: 650
Effect: Damages/Heals the target by 25 for each unit around; 5/10/15/20 units max.

- Soul Rip damages (if target is an enemy) or heals (if target is an ally) the target for 25 damage per unit within 650 range of the target. All unit that are counted are dealt 25 damage, whether friend or foe. The damage to each unit can be used to deny allied creeps or heroes as well which results in a suicide.
- The Undying and the target are not counted when using Soul Rip, only nearby units are counted.
- Soul Rip deals Magical damage to enemies which is reduced by the target's Spell Resistance and is blocked by spell immunity. For allies however, the damage is done by HP removal so that the damage does not stop consumables functioning or prevent usage of Kelen's Dagger.

Unholy powers summon a cursed tombstone. Zombies will frequently (every 3 seconds) spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Duration: 15/20/25/30 secs
Cooldown: 60 secs
Mana Cost: 120/130/140/150
Casting Range: 250
AoE: 600/800/1000/1200
Extra Effects: The Zombies gain 50% attack rate and movement speed if the enemy is below 100/200/300/400 hp.

- Zombies will not spawn to attack buildings.
- The tombstone, though Magic Immune, can be healed using Soul Rip.
- Zombies will only spawn after the Tombstone is summoned, and once to replace a dead zombie summoned form the same tombstone.

Flesh Golem
Looks like Armored Pudge to me. :D . Anyways,...
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transferred back to the Undying, healing it for 12(3)%* of its maximum life.
Duration: 30 secs.
Cooldown: 90secs.
Mana Cost: 100
AoE: 750
Effects: 20%/25%/30% extra damage.

- The extra damage from Plague is not reduced by anything, but blocked by Spell Immunity.
- Creeps heal you for 3% and Heroes for 12% of your max hp if under the effects of Plague.
- Plague Aura Damage Amplification:
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
- Even if Dirge is not the one that killed the hero/unit, its soul will still return to heal him.

Now some important points about the living deads/zombies:
Duration: Permanent/till death
Hit Points: 30
Sight: 1400/1400 [Pretty nice at night-time]
Movespeed: 375 [Decent considering increased ms when enemy is at low hp]
Damage: 37-45 (Piercing - Deals half damage to heroes and 1.5 times damage to creeps)

- The Living dead are summoned automatically near every enemy unit in a 600/800/1000/1200 AoE of the Tombstone.
- Zombies will not spawn to attack buildings.
- Zombies cannot be controlled.
- If the Tombstone is destroyed or ends its duration, all summoned zombies will die.

Zombie's Skills:
Spell Immunity
Renders this unit immunity to all spells.

The Zombies gain 50% attack rate and movement speed if the enemy is below 100/200/300/400 hp.

Zombies additively slow their target by 7%.
Duration: 2.5 secs


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