Take Pride in playing Dota!

One of the most motivating posts on playing computer games by team OK player Drayich. Must read for all devoted gamers. Read his complete post or continue reading with the major points covered. My views are inside this post. :)

I can see alot of people around stating dota is just a dumb computer game, something you wouldnt do when you grow older, yet they give this game hours and hours of effort everyday. For me that sounds really destructive.
Yeah, Dota is just a computergame. Like boule is just boule or collecting stamp is just stamps. But whatever hobby you choose to do, its still a hobby, and if you didnt know it i can tell you now, hobbies are very important.

Mana Bars!

A Warcraft tool by Lynn that allows you to see mana bars along with health bars.
I used this tool in a few LAN games and worked out fine. It really helps when you're Anti-Mage or Nerubian Assassin. However, many people reported that this causes Warcraft to crash when playing on Garena & B.Net and many tournaments might ban use of this tool as it provides you with an advantage over the enemy. So I wouldn't suggest using this on Garena & B.Net at the moment. It's worth trying on LAN anyways.

Download Link
ManaBars 1.4
Release Date: March 23, 2010

After extracting the files from the zip folder, run the program and Warcraft III in whatever order. :)
Note: If you disable "Show HP Bars" option in Warcraft 3, the manabars will also disable.

I hope Blizzard implements this tool in warcraft next patch.

Source

The Magic Stick dilemma

Joining up on the hot Magic Stick debate started by team OK (former name TheShit!) player Dray, I'll be giving some of my view points and suggestion for the item here. First of all, sensible tweaks are always welcomed in the supposedly developing DotA world and therefore I can safely say that we'll see some changes in the item soon.

As far as my mind goes, I think of hp regen by the stick as it's defensive part while mana regen the offensive. If we want the game to get more action packed, nerfing the defensive part comes as the first thought. Dray proposes of removing the item completely from the game. But wouldn't that actually make the game imbalanced? Doesn't that mean that every healing spell forms a part of defensive mechanism and therefore, should be removed? This would also mean removing the concept of armor and spell resistance, because they basically serve similar functions. But if we think about it again, doesn't healing help pushing? Doesn't high armor promote tower diving? Everything can be seen in two different perspectives and magic stick is no exception.