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Skill Description:
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Mana Cost: 175/250/325
Cooldown: 140/120/100 seconds
Skill Mechanics:
- The skill uses a 2 second channeling before the epicenter starts (Crixalis' sting starts glowing green. He swings his tail/sting two times for a duration of 1 sec. each.). After the pulses have begun, nothing can stop more from coming until epicenter finishes.
- There is an interval of 0.35 secs between each pulse.
- The pulses follow crixalis as he moves i.e. crixalis always remains the center of pulses.
- The AoE of epicenter increases by 50 each wave starting with 300 AoE so they end with 550/675/750 AoE at the three levels. Note that the 8th pulse is coded to have 675 AoE for unknown reason.The following pic will give a better idea: (Click the image to enlarge it)
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The damage done by each pulse is 110. The above image makes clear that anything in 300 AoE relative to Crixalis would receive maximum damage.
- The slow is 30% for every pulse but does not stack. This means that you will be slowed by 30% even if get hit by one or more pulses. The duration of the slow is 3 second on heroes and 5 seconds on creeps.
- Once the skill has been channeled, it will continue dealing AoE damange, even after disabling Sand King, hiding Crixalis like with Obsidian Destroyer's Astral Imprisonment, or killing him.
- Epicenter deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
- The damage is triggered (It is not based on base-skill Thunderclaps as thought by many) and the AoE search for possible targets increase with each pulse as shown in figure.
Using Epicenter:
[Taken from DA-Wiki]
This skill is powerful and can be devastating in group battles, but the fact that it channels for 2 seconds before starting is what puts off some players. However, in the hands of a clever player Epicenter can be put to devastating use. Shift-queueing or simply stunning the enemy can solve this problem. Have some allies to stun the enemy or use Burrowstrike or use a blink dagger, which many consider a core item for Sand King. Keep in mind that the spell actually starts 2 seconds AFTER you cast. The glowing stinger animation is the 2 second casting, if you blink afterwards the effect of Epicenter will follow Crixalis.
Extra Notes:
- Items n spells that do not stop channeling like lothars, shiva's guard, activating/de-activating armlet, etc. can be used anytime without stopping epicenter/channeling.
- Even if you use shift-queuing blink to cast epicenter, you lose 1 pulse == 110 magical damage.
- Tiny and Crixalis are together used as a combo sometimes. What happens here is, tiny throws sand king amongst enemies after he has channeled epicenter. But there are a few things to be noted.
(1) Channeling stops if Tiny throws crixalis before channeling completes.
(2) You lose around 3 pulses (== 330 magical damage) while travelling in air.
- As opposed to many beliefs, impaling a unit won't save him from the damage/slow of epicenter waves.
- Vengeful's "Nether Swap" will stop epicenter channeling for both allied as well as enemy sand king while Pudge's "Meat Hook" will stop channeling only for enemy sand king.
Credits:
antiweltteilchen
DA-Wiki
Robzor (He's always involved anyhow :D)
Foede
Changelog:
21 May, 2009
- updated aoe of 8th pulse.
Ahh. great post and great timing for me ;) i love sandking now!
ReplyDeleteI'm glad you liked it. :)
ReplyDelete