Vengeful Spirit


Vengeful Spirit - Shendelzare Silkwood
This blog post has been written for ver. 6.61b


Magic Missile

A magic missile is thrown at an enemy unit, causing damage.Stuns for 1.75 seconds.
Mana Cost: 95/110/125/140
Cooldown: 10 secs
Casting Range: 500
Damage Dealt: 100/175/250/325 (Magical)


Advanced Mechanics
- Full effect on a unit in "Ghost" form (Target unit takes 44% extra damage if Ghost Scepter is activated.)
- Casting range is 500 and range buffer is 300 i.e. if the target gets out of 800 range before the projectile is launched, the spell casting will stop.
- Projectile speed is 1250.
- Can be dodged by blink.



Wave of Terror

Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Mana Cost: 40
Cooldown: 15 secs
Casting Range: 1400
AoE: 500
Duration: 20 secs
Armor Reduction: 2/3/4/5
Damage: 25/50/75/100 (Magical)

Advanced Mechanics:
- Does not decrease raw damage from items.
- Gives vision as it moves forward.
- The duration of vision is 3 secs.
- Use vision for nether swap.



Command Aura

Increases her and nearby units' damage
AoE: 900
Cooldown: Passive
Effect: Increases 12%/20%/28%/36% damage.

Advanced Mechanics
- 900 AoE
- Does not increase damage from raw damage items.
- If Vengeful is invisible, it will affect no other unit except herself.



Nether Swap

Instantaneously swaps positions with the target hero.
Mana Cost: 100/150/200
Cooldown: 45 secs.
Casting Range: 600/900/1200

Advanced Mechanics:
- Has a ministun... interrupts channeling. Stops channeling of allies also.
- You can swap a unit inside Chronosphere.
- Cancelled by Linken's Sphere.
- Aghanim Scepter reduces cooldown to 10 secs.
- Destroy all trees within a 300 AoE of Vengeful and Target.
- Goes through magical immunity (Doesn't care if the unit is avatared)
- Nether Strike can negate Panda’s primal split and Spiritbreaker’s nether strike if used just before he uses it.

Tips on Vengeful (provided by the -tips command)
- Cheap items such as Bracers, Bottle and Magic Stick help give Vengeful Spirit what she needs to use Magic Missile and Swap safely and frequently.
- By getting Magic Missile first, Vengeful Spirit should take advantage of this powerful stun by moving around the map instead of simply farming in a lane.
- It sometimes a good idea to save the Command Aura for later in the game when it will give your team more damage.
- Wave of Terror is used to provide sight, giving you vision over an area or providing an opportunity to use Swap.
- Swap will allow you to isolate a key hero on their team, sometimes your sacrifice is needed to win the battle and maybe even the game.

References/Thankful people:
- playdota.com
- antiweltteilchen
- Robzor

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